One snake on a pocket screen, steered by the whole chain. Every move is mined in your browser and minted as a frame. Feeders get paid while it lives. Hunters take the pot when it dies.
Real keccak, in this tab, on your GPU when the browser has WebGPU. The chain asks the very same hash at 262,144 times this difficulty, and only the first valid one counts.
- 01MINT = MOVE
Pick a direction. Your browser grinds a hash bound to the last move. The first valid hash moves the snake, and that frame is yours.
- 02LENGTH = PRICE
Every cell makes every move heavier. Pay ETH or burn $HISS to skip fifteen sixteenths of the grind. Moves into the neck, or moves that trap the snake, bounce.
- 03128 = MORTAL
From 128 cells a crash into a wall or into itself is a kill. A farm can afford it near 190, a laptop near 240. The hunter takes the whole pot and a new snake hatches in the same transaction.
Every paid move splits in its own transaction. No claim button, no keeper, no owner.
Simulated rounds that die near 192 cells. Early feeders make their money back several times. Late feeders mostly pay for the show, plus the frame and the $HISS it mined.
A kill is pure work, no discount, and a solution fits one board only. The bounty climbs, the price halves every four cells. When the lines cross, somebody gets paid.
One GPU grinds about 5 GH/s of keccak, a laptop about 0.3 GH/s. One unit of work is 2^32 hashes.
- Every move mines it: half to you on the spot, half sealed inside the frame. Burn the frame, take the $HISS.
- Pay a move with it and it burns. A fifth of every ETH move buys it back and burns it too.
- One tenth sits in a pool that can never be withdrawn. The 10% royalty and the pool's own fees pour back into it. It only grows.
- The mining rate halves every 131,072 moves.